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Tech Topic: Practical Realities of Phase Interference
Understanding this “accounting system for sound
waves" and what it means for your system
By
Pat Brown

It's a term that everyone involved in audio has heard: phase interference.
But what is it? What does it do? Does it really matter? Let's have a practical
look at this important audio/acoustic subject.
Phase is an accounting system for waves. Waves are cyclic disturbances
in a medium (such as water or air) and are the means by which energy flows
from one place to another. Loudspeakers produce energy waves that propagate
through the atmosphere and produce the sensation of sound when they modulate
the position of the eardrum in various life forms. No, there is no sound
in the forest if a tree falls and nothing is there tohear it!
Phase can be used to track the progression of a wave through its cycle.
It provides a point of reference for something that is changing, such
as "the phase of the moon" or "Pat's just going though a phase."
When two electrical or acoustic waves are mixed together, they will combine
to form a resultant wave (the one that we hear). The combination of the
two waves (superposition) will produce more sound if they are synchronous
-- like two people working together on a bicycle-built-for-two. This "in-phase"
condition can allow multiple energy sources to work together to form a
combined source that is more powerful than the individual ones that make
it up.
The individual sources can be about anything -- horses pulling a wagon,
turbines driven by a water source, cylinders in an engine, people building
pyramids -- you get the idea. If everything "pushes and pulls" together,
a lot more work can be done. The "pushing" and "pulling" is a repetitive
action that happens in cycles. The more cycles occurring in a given span
of time, the higher the frequency. If the cyclic event is disturbing the
air, the higher the frequency, the higher the pitch.
PUSHING & PULLING
If the sources are not synchronous, they can work against each other.
In fact, one source can completely negate another if it is pushing while
the other is pulling, or pulling while the other is pushing. If the second
source is producing this opposite effect because it is cycling in the
opposite direction, then the sources have the opposite polarity. Phase
cancellation occurs when one source leads or lags the other as they cycle
at the same frequency.
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Figure 1: Balls on strings have nothing to do with sound but are
easier to draw. Their behavior illustrates the concepts of phase
and polarity.
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Figure 1 illustrates some various phase/polarity relationships
between balls spinning on a string. The position-versus-time of
a loudspeaker cone can be described in the same way.
For loudspeakers, motors and batteries, polarity reversals are
usually the result of reversing the wires to one of the devices.
Polarity reversals and phase shifts are two different animals that
can produce the same effect in some conditions.
Batteries produce current that flows in one direction only (DC),
so polarity (plus to plus, minus to minus) is important but phase
is a non-issue.
Alternating current cycles in both directions (regardless of what
the arrows on the speaker wire say), and multiple sources should
be both in-polarity (same direction) and in-phase (synchronous in
time).
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Two loudspeakers can radiate the same frequency, but they cannot occupy
the same physical space. Since they are at two distinct locations, it
is possible to select a point of observation that is equidistant from
the two, or closer to one than the other (Figures 2-4). This is
the heart of the phase interactions that we experience in sound systems.
We'll keep it simple at first, but I promise to complicate it later.
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Figure 2: No phase interference: the two-dimensional single frequency
radiation from a single source or two sources that are spaced very
close relative to the radiated wavelength.
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Let's start with two identical transducers that are radiating a
single frequency waveform. These waves will be phase coherent (in-phase)
at the point of observation that is exactly equidistant from the
two.
If the point of observation is kept at the same distance but moved
to a different angle, the resultant time-distance offset means that
one of the signals will lead (or lag) the other.
It doesn't matter which -- the point is that the sources are out-of-sync
(not another "boy band") with each other by some portion of a cycle.
This phase shift can produce a complete cancellation of two equal-level
signals if it makes the sources oppose each other.
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We now have two conditions -- the phase-coherent case where the waves
reinforce each other, and the phase-opposite case where the radiated waves
cancel each other. Between these two extremes there are many intermediate
states.
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Figure 3: Out of phase: the same component spacing at a higher frequency
or at the same frequency if the two sources were moved further apart.
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In loudspeaker and microphone arrays, the time-distance offsets
can be produced by the discrete physical locations of the individual
elements, and the various phase states that exist around the devices
produce the radiation balloons that describe the direction that
energy is flowing from the array.
If their levels are mathematically summed without consideration
of their relative phase, we have a power summation that describes
the magnitude of the radiated energy but with no information as
to where it is going.
If their levels are summed with consideration of the relative phase
between the devices, then a complex summation results that also
includes information about where the energy is going.
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And unless the wavelength is very large compared to the physical separation
of the elements, the presence of an in-phase condition at one point of
observation assures the presence of an out-of-phase condition at a different
point of observation.
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Figure 4: Also out of phase: the same component spacing at a higher
frequency at the same frequency if the two sources were moved even
further apart than in Figure 2.
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It's simply not physically possible for an observer to remain the
same distance from each device as they circle the array. This can
be a blessing or a curse. The effect occurs whether we want it to
or not, so audio people must learn to use it to their benefit.
LOOKING AT RADIATION
In last month's column (LSI June 2003), I provided some color balloon
plots of loudspeaker array radiation that demonstrates this principle.
Since you keep all your back issues, this would be a good time to
get it out.
If all of the sound sources were omnidirectional and could occupy
the same physical space, the balloon plotswo uld be a rather boring
spherical shape that indicates that the sound energy is flowing
out in all directions. This monotonic, isotropic "point" source
would not be very useful in a sound system, unless we glue our listeners
all over the walls of a spherical room! Not likely, so let's not
consider if further.
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The fact that the radiation balloons are NOT spherical is a dramatic illustration
of the effects of phase interaction. First, the individual loudspeaker
elements use phase interference to create their individual directivity
patterns. Second, these "pattern-controlled" loudspeaker elements can
be positioned relative to each other in such a way as to use phase interaction
to reinforce the sound energy to the listener position and reduce it elsewhere.
For the main loudspeaker array in an auditorium, this means that we want
them to push together in the direction that we want the sound level to
be maximum, (the audience) and oppose each other in the direction where
we want it to be minimum (the stage).
From its name, phase interference sounds like a bad thing. Not necessarily!
Sometimes less is better. Phase interference can be used to do useful
things like reduce the off-axis sensitivity of a microphone. This is the
principle by which all directional microphones operate. A stage full of
omni microphones could be a problem!
In a similar way, phase interference can be used to reduce the "spill"
onto the stage from an overhead array. This not only increases acoustic
gain, but it also makes the system sound better by reducing the amount
of sound energy "recycled" through the system as it re-enters the microphones.
Conversely, phase interaction can also cause sound to "pile up" on the
stage, which unfortunately is a more common occurrence than cancellation.
FOR YOUR CONSIDERATION
Phase interference exists in all audio systems. Failure to consider the
complex summation of multiple devices can lead to poor system performance.
Some things to think about:
- Sound systems are broad band. This means that many different frequencies
are radiated and that it will not be possible for all of the frequencies
to be summed or canceled at a specific location by the phase interaction
between the electroacoustic elements. At a given point of observation,
some frequencies will likely sum coherently and others will not. This
can produce uneven sound coverage over an audience area -- not the absence
of sound. Again, see last month's column to observe the radiation lobes
from a loudspeaker array. This is the three-dimensional manifestation
of phase interaction.
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Figure 5: Comb filtering is the single-point-of-observation manifestation
of phase interaction between sound waves. Ironically, dense comb
filters are less objectionable to listeners than sparse comb filters.
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- The local effect (at one listener seat) will be comb filtering.
(Figure 5) The frequency resp-onse is not represented
by a straight, horizontal line, but by a series of peaks and nulls.
This produces tonal coloration of the sound -- you still hear
it but it doesn't sound like either of the individual elements
used stand-alone.
This may not matter for a distributed ceiling speaker system
(in fact, it's desirable). But for a recording studio control
room or a good home theater system it's a disaster.
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- Acoustic feedback can occur when an "in phase" condition between two
array elements at some frequency exists at a microphone. Note that equalization
(usually in the form of notch filters) removes the offending frequency
at every angle around the array, even at those where its level is perfect.
A better solution is to modify the radiation pattern of the array (or
the pickup pattern of the mic) by rearranging the individual elements.
This can be done by turning off one of the elements or moving them in
relation to each other.
- Poor imaging is another result of phase interference. The human auditory
system utilizes arrival time differences between the two ears to determine
where sound is coming from. The absence of comb filters from two summed
sources can suggest to the brain that the sound is arriving at both
ears at the same time and level, so your brain images the sound source
directly in front of you. This is how stereo playback systems produce
that "phantom" center channel in the middle of your computer monitor.
Phase interference between multiple sound sources will produce comb
filters that can confuse this image location system, resulting in an inability
of the listener to discern a distinct location for a loudspeaker in an
auditorium. Sound is heard, but it's just "out there" somewhere
and the mix turns to mush at the listener position.
So let's sum up some of the artifacts of phase interference:
1. "Hot" and "cold" spots in the audience area
2. Tonal coloration
3. Poor speech intelligibility
4. Lack of music clarity
5. Poor gain-before-feedback
6. Poor imaging
In short, these are the problems that plague most sound systems, and
unfortunately, none of them can be "cured" by signal processing.
The old idea of "we'll fix it with the equalizer" is delusional.
It boils down to where you put the loudspeakers and where you put the
people. Phase interaction can be a powerful friend and a formidable enemy.
It's up to you to decide which. n
Pat and Brenda Brown own and operate Syn-Aud-Con, conducting audio training
sessions around the world. For more info, go to www.synaudcon.com.
Pat and Brenda Brown own and operate Syn-Aud-Con, conducting audio
training sessions around the world. For more info, go to www.synaudcon.com
July 2003 Live Sound International
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